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ABOUT ME

About Me

Unity3D / C# / Javascript / AS3

Game Developer/Coder, Game Designer

Welcome to my portfolio, my name is Alain. I am a Game Designer and Developer from the Netherlands, I am comfortable working with Unity3D/C# but also in Javascript/HTML. I also made games in Flash using AS3.0 and I am very curious to try out the UE4 engine. I make games because I want to spread happiness through games. I want to create engaging experiences that get you excited by being creative, using your wits and sometimes a little luck.

I studied at the Mediacollege Amsterdam to learn more about Game Design. I learned to work with tools like Maya, Photoshop and Illustrator and made my first games in Flash and Unity3D. After my studies I applied for a developer job at Ex Machina. For 5 years at Ex Machina I learned to build webapps using Javascript, HTML/CSS. I worked on webapps like "The Voice Homecoach", "What do I know" and many other apps that interact with a (live) tv-show. I continued polishing my game design and game developing skills during my time at Ex Machina and created these side-projects. I am very proud of these games.

I am looking for work in Game Design and Development, where I can contribute to the project as a whole and use my developing skills to create engaging experiences. I am interested in working in a positive environment where I can polish my skillset and grow. Are you interested in working with me contact me by mail, arkossen@gmail.com or by phone (+31) 6 276 50 440

Smacking Squares

Smacking Squares

Unity3D / C#

Project Lead, Game Designer and Developer

Smacking Squares is a competitive strategy game you play against a friend on your phone. The goal of the game is to conquer more squares on the field than your opponent. It is a mix between Go and Snake. You choose a square which you want to extend in a certain direction (up, down, left or right). When you have chosen a direction the square will conquer every empty square until it hits either the edge of the board or another square.

Smacking Squares was made by a team of four during the Global Game Jam 2014. Three developers and one artist. My job was Game Design, Polish, Project Leader and developer. This meant I had a few hours of discussions about how the game would work and have everyone on the same page. I was responsible for making the game feel fun to play and assisted in overall coding.

Credits:

Jayce Rettob - Lead Developer
Wouter Versloot - Developer
Alanay Cekic - Artist

Source links:

Watch video on Youtube
Source code on Git
Play the game!

Demon Run

Demon Run

Unity3D / C#

Game Designer and Developer

Demon Run is a first person shooter, in a procedurally generated dungeon. Use your weapons to kill enemies and try to get to the next level. Stay away from the demon, it will kill your with only one touch! There is no way to stop the demon all you can do is run! Your sight will be affected when it gets close, don’t look the demon in the eyes.

Demon Run was made by a three man team during the 7DFPS 2012. One artist helped out and I designed the game with the other artist. Developing this game was challenging because I had never made a FPS before. I loved working on the procedurally generated dungeon and our idea of a Vending Machine for upgrades was awesome. Balancing enemies was very difficult but it worked out.

Credits:
Jori Kamp - Game Designer, Artist and Sound
Roel Leidekker - Artist

Source links:

Watch video on Youtube
Source code on Git
Download the game!

Heartcore

HeartCore

Flash / AS3

Project Lead, Game Designer and Developer

HeartCore is a co-op jump and fight game. The goal is to survive as long as possible together and get as high as possible together. You can’t leave your buddy behind because you share one heart. Share it by throwing the heart towards eachother. When you are without the heart your live will drain and you will faint. You can be revived when your buddy gives you the heart. But then his/her timer begins to tick! Keep your live bars in check while trying to jump from sky island to sky island while they are falling apart and avoiding the monsters that try to push you off their sky islands.

HeartCore was made by a group of 6 people during the Global Game Jam 2012. The team consisted of 3 developers and 3 artists. My job as a Project Leader was keep everyone communicating and on the same page, which was quite challenging to do in 48 hours. Everyone wanted to make something they really like to create so talking and making comprimises was a challenge, it worked out beautifully though. After discussing gameplay and mechanics for a few hours and picking a direction we started working. My job as a developer meant I was building the procedurally generated sky islands and fitting the art in the game together with polishing the game mechanics.

Credits:
Jayce Rettob - Lead Developer
Jori Kamp - Designer and Artist
Roel Leidekker - Lead Artist
Marijke Broos - Artist
Peter Dijkstra - Developer

Source links:

Watch video on Vimeo
Play the game!

v
Twist Bricks

Twist Bricks

Unity3D / C#

Developer

Twist Bricks is a small puzzle game I made in my spare time 2011. I combined a rubiks cube with bejeweled mechanics. I had this idea for a while and wanted to see if it could work. Puzzle mechanics are challenging, but great when you get the basics working.

Source links:

Source code on Git
Play the game!

HexTech

HexTech

Unity3D / C#

Project Lead, Game Designer and Developer

HexTech is an adventure game with puzzle mechanics made in a team of five as our graduating project in 2011. The team had one developer and four artists. HexTech was made for a company that would help patients that lost the ability for fine movements with their arms rehabilitate/train their arm movement. The idea was that when you push the machine, where you put your arm in, forward you move the robot forward. Move your arm to the left and the robot goes to the left or right or backwards when you move you arm. When you move your arm up you can lift a hexagon tile or push it down when moving the arm down. This way you can clear passageways and block turret lasers. The idea was that game would make it more fun for patients to practice their movements.

I was responsible for keeping oversight over the whole project and making code. This was challenging because I had never worked with most of my group before and it was one of the first project I worked on with a team this size. Beside that I had to use Unity3D for the first time and code in C# for the first time. It was a great experience and I learned a lot. Beside making the actual game I also created a level editor in Javascript HTML and using Canvas. This made it easier for our level designer.

Credits:
Roel Leidekker - Lead Artist
Thomas Stoop - Artist
Brenda van Egmondt - Artist and Level Designer
Thijs Wester - 3D modeler

Source links:

Source code on Git
Play the game!